war never changes... [ENDGAME]
Nov. 12th, 2016 11:42 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Congratulations, survivors! Upon opening the Vault door, you've officially made it to the end of
62. It's been a wild ride, and I hope you've enjoyed it! All mod posts are now unlocked and unscreened, and you can begin unlocking your own.
So, what now?
In summary, your character was subject to a memory modification process. Your character has always lived in the Fallout universe, but they were housed in Vault 62 when the bombs dropped in October of 2077, causing a worldwide nuclear catastrophe. The year is now 2142, and the Vault originally housed just short of one thousand people divided into 27 sectors of 35 people each. The game took place in Sector 27, and so the Vault experiment is over... With nowhere to transmit the data to. Vault-Tec and other modern industries are long gone, having fallen in the wake of the bombs. All that's left for the survivors is the open wastelands around Atlanta, Georgia. They now take the role of the protagonists of games like Fallout 3 and 4 where they're survivors of the Vault and must now figure out what to do with their new lives.
They may remember their pre-War lives gradually, or they may never do so. However, they'll never see the world of their memories, since it was never real in the first place. All of a character's canon memories, including the ones they lost and regained, were created by Judy.
For more information on the Vault experiment, see this post, and if you would like to participate in developing a Fallout AU, this post might be helpful.
For the dead, you now live on Judy's servers essentially until they crash. It is possible to take one dead person from the server and house them in a robot (thanks, Dumpy), but otherwise, none of the robot kits will be able to support the massive amount of data that constitutes, well, a person. Not yet, at least. The dead will live on Judy's servers in their utopia or their hell depending on your viewpoint for about one hundred years, at which point the Vault will be disturbed by those looking to find new technology in what was left behind. The Institute will appear to download the data of the former Vault 62, and they will be used to create prototype Generation 3 Synths, a type of android, much like one of the companions in Fallout 4, Nick Valentine. The dead will be slaves of the Institute, but they can accept their fate or rebel and try and find peace and safety in the Commonwealth... Though their challenge will be just as hard as the survivor's.
So at this point, what happens after the game is up to you! This is deliberately left open for PSLs for you to explore these concepts as you'd like. In addition, feel free to add castmates as survivors or even in the graveyard, since this option is left open for you to decide!
Originally, there was an offshoot group PSL planned to explore these concepts further, but with the dwindling activity in the game, I've instead decided to leave these up to individual discretion to play out as you wish, since this group PSL would have required some higher activity to work. If this is a concept you are interested in exploring but aren't fully familiar with Fallout, feel free to use this post to ask questions, since I'm happy to dispense lore at will!
And finally, thank you for playing! It was a joy to run the game, and I'd like to thank all of you for playing as well as my co-mods Aki and Sib for helping me run the game. If you have any questions about post-game activities, feel free to ask, but otherwise, this is a general feedback post.
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
So, what now?
In summary, your character was subject to a memory modification process. Your character has always lived in the Fallout universe, but they were housed in Vault 62 when the bombs dropped in October of 2077, causing a worldwide nuclear catastrophe. The year is now 2142, and the Vault originally housed just short of one thousand people divided into 27 sectors of 35 people each. The game took place in Sector 27, and so the Vault experiment is over... With nowhere to transmit the data to. Vault-Tec and other modern industries are long gone, having fallen in the wake of the bombs. All that's left for the survivors is the open wastelands around Atlanta, Georgia. They now take the role of the protagonists of games like Fallout 3 and 4 where they're survivors of the Vault and must now figure out what to do with their new lives.
They may remember their pre-War lives gradually, or they may never do so. However, they'll never see the world of their memories, since it was never real in the first place. All of a character's canon memories, including the ones they lost and regained, were created by Judy.
For more information on the Vault experiment, see this post, and if you would like to participate in developing a Fallout AU, this post might be helpful.
For the dead, you now live on Judy's servers essentially until they crash. It is possible to take one dead person from the server and house them in a robot (thanks, Dumpy), but otherwise, none of the robot kits will be able to support the massive amount of data that constitutes, well, a person. Not yet, at least. The dead will live on Judy's servers in their utopia or their hell depending on your viewpoint for about one hundred years, at which point the Vault will be disturbed by those looking to find new technology in what was left behind. The Institute will appear to download the data of the former Vault 62, and they will be used to create prototype Generation 3 Synths, a type of android, much like one of the companions in Fallout 4, Nick Valentine. The dead will be slaves of the Institute, but they can accept their fate or rebel and try and find peace and safety in the Commonwealth... Though their challenge will be just as hard as the survivor's.
So at this point, what happens after the game is up to you! This is deliberately left open for PSLs for you to explore these concepts as you'd like. In addition, feel free to add castmates as survivors or even in the graveyard, since this option is left open for you to decide!
Originally, there was an offshoot group PSL planned to explore these concepts further, but with the dwindling activity in the game, I've instead decided to leave these up to individual discretion to play out as you wish, since this group PSL would have required some higher activity to work. If this is a concept you are interested in exploring but aren't fully familiar with Fallout, feel free to use this post to ask questions, since I'm happy to dispense lore at will!
And finally, thank you for playing! It was a joy to run the game, and I'd like to thank all of you for playing as well as my co-mods Aki and Sib for helping me run the game. If you have any questions about post-game activities, feel free to ask, but otherwise, this is a general feedback post.